package game.states
{
	
	/**
	 * ...
	 * @author Kirill Pletnev
	 */
	public class StateBase
	{
		protected var _stateMachine:StateMachine = null;
		
		public function StateBase(stateMachine:StateMachine)
		{
			super();
			
			_stateMachine = stateMachine;
		}
		
		public function start():void
		{
		}
		
		public function end():void
		{
		}
		
		public function update():void
		{
		}
	}
}